so i have been trying to figure out how to make a Rocket Engine Exhaust to recreate the image attached for a while but cant figure it out (as i know basically nothing about shaders lol) how would go around making this, and thanks for any help
while you could make this with shaders, you can also just use additive particles.
the shader would involve perturbing the uv coordinates of the texture along the y axis, adding sin(_Time) or somesuch. there’s more to actually making it look good, but that’s up to you.