This is the work-in-progress thread for RockStudio, a procedural rock generator designed for the purpose of creating lowpoly and stylized rock structures in your game with just a few button clicks! This is the WIP thread where I’ll share development updates. For the support forums, click here .
FEATURES:
Procedurally generate low-poly rocks within seconds
Multiple preset options that determine what shape your rock will be
Randomization/Seed system, random seeds, custom seeds,…
Settable vertex count (use presets or set a custom value)
Material manager, automatically assign a material to the cube, use one material or choose randomly between a collection of materials
Saves rocks in your scene as game objects
Export the rocks as .FBX, .asset or .prefab
System to create complex rock structures like arches and caves (sculpt mode)
System to compose a rock group easily (compose mode)
Mesh combiner tool
Easy to use collider settings
Intuitive and beautiful UI
Easy to use placement tools to choose where you want to generate your rock
Looks good, would like to see how’s the workflow to generate a rock/crystal, also you should include as a base shape a piramid or a cone, some of them are similar but I think including that will add a lot of variety.
RockGen is currently not my main project though, but it will receive new features, that’s for sure! I might increase the price a bit when new features get added, so get it while it’s low
Alex
PS: I created a twitter account where you can follow my progress as a developer, check it out!
3 new rock generation modes (regular, sculpt and compose)
Improved workflow
Optimization settings (such as a mesh combiner)
More rock saving options
RockStudio can now save as .fbx!
Support for more rounded rocks!
REGULAR MODE:
The regular mode of RockStudio, is the default mode. It will generate basic rocks based on lattice systems, at exactly the place you want in your scene! I’m not going give a picture of the UI for now, I’m afraid somebody is going to copy it SCULPT MODE:
Sculpt mode, is what I previously called ‘composition mode’. It allows you to quickly sketch a shape of a rock, and then generate and save it. It has two modes ‘fill’ and ‘outline’. With the outline mode, you can quickly generate complex structures like arches and caves! Something you will not be able to do with other similar rock generation assets.
COMPOSE MODE:
Compose mode, let’s you place several rocks on top of each other or next to each other. It works with a handy gizmo tool and let’s you create cool looking rocky ‘hills’ or just more interesting rock structures.
OPTIMIZATION:
RockStudio comes with a very handy new feature, that let’s you combine meshes to improve performance! For example if you created a cool rock composition that consists of 50 rocks, just combine the rocks and voila, you have combined them into one mesh with just a click!
When saving a rock, you can also select whether your rock should have a RigidBody attached to it or not. You can also select which type of collider you want, box colliders or mesh colliders.
Colliders
EXPORTING:
RockStudio can now export to .fbx, and it will include the material!
Quick Update: My work laptop is still being repaired so development is halted at the moment. V2.3 is pretty much done and should be live begin September. After that I’ll start working on V3.0 of RockStudio, the biggest update yet. RockStudio 3.0 will feature an all new UI that allows for faster and more intuitive Rock Generation as well as a big update to the rock generation itself. There will be more rock settings than ever before, resulting in better looking rocks and crystals. If there are any request for V3.0, let me know and I’ll see what I can do.
The price of RockStudio 3.0 will exceed the current price point although I have not yet decided on anything exact.
I am very excited to start working on RockStudio 3.
Quick Update: My laptop is still being repaired, but I found another laptop to work on so that’ll work as a temporary solution. RockStudio V2.3 was just submitted to the asset store and should be live within the next week!
Features:
Procedural UV mapping (texture, material, substance and shader support)
Lots of bug fixes and improvements
A new handy scene overlay window
New UI
Added undo/redo functionality everywhere
Instead of putting more features into this version, I decided to put all of my energy in the upcoming V3.0. This version will be a complete re-write of the tool. Main features will include:
Completely redesigned UI for better workflow
Improved performance
Reworked rock creation
Dents, cracks and wear
…
There are a lot of planned features for this version that I don’t want to announce yet, but stay tuned!
Thank you for purchasing RockStudio and for the patience the last few months.
Regards,
Alex
EDIT: There were some last-minute bugs with the multiple material mesh combining, so that feature will be pushed to V3.0
In V3.0 I will be creating a new UI for the tool. The goal is to create a more minimal window that maintains all of the functionality. I’ll be creating custom styles for enums/buttons/color fields/… to make the editor window look better, while still maintaining a ‘native’ look.
Everything you see is of course temporary, these are just some quick tests with some icon placeholders, and all the different GUI elements I need to create the window.
Alpha 1
Alpha 2
Alpha 3
All thoughts/questions/requests are of course welcome! I will update this post with all the iterations of the editor window.
I re-built the editor window code from scratch so that it’s easily extendable and easy to maintain. Now I’ll be creating custom styles for all the different GUI elements. Once I have a decent version of the editor window, I will be coding in all the functionality.
The whole goal of this re-code of RockStudio is to create a system that will allow me to easily maintain and extend the tool. A good example of this is that now in the new editor window code, if I want the toolbar to exist of 6 columns instead of a grid of 2x3, I just need to change 1 variable and all the other GUI elements will automatically re-adjust.
The GUI has been further fleshed out and V2.3 has been released. I won’t be able to work on RockStudio for the next 2 weeks, but after that, I’m back!
Stay tuned for more updates on RockStudio! You can also follow my Twitter @MurakamiUnity for regular updates! I will also soon open up a Trello board so you can check that to see the progress of V3.0.