Rogue Planet
Rogue Planet is a game where robust combat mechanics meet procedurally generated levels and tons of items, a top-down rogue-like where you smash your way through levels with Guns, Swords, Hammers, Drones, Abilities and all kinds of stuff. Your character may carry up to 2 weapons, 1 being the one currently used, every item you find stacks with all previous items (visually too), plus a single-slot usable item that can be used once every x seconds (item cooldown). Once you die, you lose everything (unless you’re playing with a friend online, you can get revived).
Short backstory
The short backstory behind the game is that it is year 20XX and humanity reached far enough in technology to maintain a nano-millimeter perfect hyper jump devices that are used to colonize planets that can sustain life. One of the ships have miscalculated its distance and in effect half of the ship got destroyed after the jump leaving everything stranded for good. The player is being awoken from his cryopod by a scientist survivalist just to escape the infested remains of the spaceship and survive in a new world.
Contact
We’re a team of two people being me and an artist Oliver Wrriter Dlugi, he’ll appear relatively soon.
I try to post once every two weeks on our Blog.
If you’re a 3D artist that can create models via Voxels then we are looking for a person that could create environment for our levels based on the concept arts provided from the lead artist.
For further information please contact me via PM, on Steam or at wolfosobastardo@gmail.com.
Work so far
This is the standard Soldier’s armor, each piece gives a different bonus, for example Helmet makes you shoot better and Gloves make you attack faster.
Then, there were the first prototypes aside from the standard armor pieces you can find around.
This crappy little guy can be quite useful, shoots nearby enemies (model will be changed).
A bunch of items mostly subject to change, including a plasma greatsword.
There aren’t many Bosses as of now but here’s one of them.
It shoots bullets all around himself and teleport randomly around you. Sometimes it spawns a smaller version of himself that shoots lasers.
Here’s a particularly beautiful enemy made by the lead artist Oliver, I had made a very bad model of a Worm Turret myself and he couldn’t help but create his own as soon as possible.
Was very satisfied with the outcome. :>
Gameplay
Since there was no video showing all of this in action, I decided to take a small run to get an idea of how a normal day in the game would look like. The run is, of course, random, I didn’t control anything happening in the video.
I plan to add more variety to the rooms and enemies in the future.
Items showcase
Lastly, here’s a video showing the most recent items in action. Notice that the majority of models are subject to change since Oliver would do a much better job than me at making models.
Some item effects are also subject to change, most prominent being the Blade Wings which effect isn’t really what I expected.