When I was born, I didn’t get to pick my gender, my name, or my skin, hair, or eye color. I didn’t choose my father’s occupation, what country I was born in, or what town I was from. I didn’t tell them where to send me to school and what subjects I should focus on learning. It wasn’t up to me how much money our family had, what house we live in… You get the picture.
Yet, when we start a new character in a role-playing game, it’s pretty standard procedure that we customize all of these things to a fine degree. It’s one thing when an action game gives you a pre-defined character, such as Lara Croft in Tomb Raider, or Angry Muscle Freak in Gears of War. But once the door is opened for customization, we expect to be able to get down to the finest detail.
I’m not going to count The Witcher here, because that series is about the story of a particular man. Rather, I’m talking about an RPG that relies heavily on generated content and blank-canvas characters: here’s the world, and you’re just a part of it. Even if you end up being the hero, you didn’t start off that way. You start pretty much like any other random person in the game. I want to take that idea and run with it.
I love Skyrim. I couldn’t even guess the number of times I’ve started a new game. But every time, I end up creating the same or similar looking character: A Nord with pale skin, modest build, and nothing too crazy in the way of hair or anything. And it may be unrelated, but I end up playing the same way, too. Stealth-based, Stormcloak, etc. Instead of giving me the option, what if the game just generated my character for me and I played as that character, rather than sculpting him/her from scratch.
On one hand, I feel like this would be pretty neat. It may even encourage me to try playing a style I wouldn’t try otherwise (as an Orc, I might be more inclined to go Heavy Armor and Two-Handed focused). But I’m concerned that players may object to the notion of not getting to customize a character they know is generated.
In the context of the game I’m working on, a player’s character is impacted heavily by what country they’re born in, what social status their parents had, etc. If given the choice, I feel that players may be inclined to pick wealthy parents in a stable and prosperous country. Some may seek the challenge of a different start point, but I feel that a lot of motivation could be generated by forcing the player into a random situation (their birth) and letting them find the solution to it (how they live their life).
TL;DR
- What do you think about the player not having control over generated content that directly impacts gameplay such as starting opportunities and faction-alignment?
- What do you think about the player not having control over cosmetic options like character’s appearance, or their name?