Roll a Ball is disappearing on trigger

Hi guys,

brand new noob here going through the roll a ball tutorial and I have hit a snag. I’m currently trying to get the player to interact with the pick ups but the ball is deactivating instead of the pick ups. Can anyone help me figure out where I’m going wrong?


With no code this is really hard to guess, but if I were to take a stab a at I’d say you’re using
destroy(gameobject) while it should be

 void OnTriggerEnter(Collider other) {