roll a ball not rolling, code seems correct...

i followed along with the guy and when he had me test the ball, i couldnt get it to roll for the life of me, so i decided to copy and paste his code… … … IT STILL DOESNT WORK! one notable difference i can see is that for him in “Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);” the “0.0f” is a different color and for me it is the same color as all the text

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour

    public float speed;

    private Rigidbody rb;

    void Start()
        rb = GetComponent<Rigidbody>();

    void FixedUpdate()
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

        rb.AddForce(movement * speed);

Here are a few things to check-

Does your console show any errors or messages?

Does your ball have a rigidbody attached to it?

Does your ball have the script attached to it?

Did you put in a value for the speed?