I’ve been working on the Roll-a-Ball tutorial today during my free time and I encountered some problems. The first was a bunch of errors which was solved when I found that the rigidbody.AddForce had to be changed for the newest version. But now with everything good and dandy by ball wont roll. Not a blip. This is how I have it all set up. I’ve tried closing everything and restarting it, tried adding other stuff but all nada. Any ideas?
I believe you should change FixUpdate () to FixedUpdate ()
I had the speed value at 500, but I changed FixUpdate() to FixedUpdate() and everything is working now. Thank you