roll-a-ball player slot missing from script window


I’m following the roll-a-ball tutorial and am on the moving the camera video:

about 4:33 the tutorial talks about creating a reference to the player game object by dragging the player game object into the player slot in the camera controller’s component.

unfortunately i don’t have a player slot in the camera controller’s component. my code does have a public GameObject called player, so does anyone have any ideas what’s going on?

public class cameraController : MonoBehaviour {

public GameObject player;
private Vector3 offset;

// Use this for initialization
void Start () {
    offset = transform.position - player.transform.position;

// Update is called once per frame
void LateUpdate () {
    transform.position = player.transform.position + offset;


Never mind, i solved it by clicking Save All, instead of just Save Assets in Visual Studio…