My Roll-A-Ball Speed will not show up under my “PlayerController script” the way the tutorial did. I followed directions exactly the way the tutorial showed and it says next to " rb.AddForce (movement = speed);":
"cannot implicitly convert type ‘float’ to ‘UnityEngine.Vector3’
PLEASE HELP!!!
code i have currently below:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
I have the same problem: when I tried to start moving the ball, it falls down along Y axis instead of going around on the ground. Someone told me that I should add rigidbody and collider to both them to add the physics. I don’t know how to do since I am new at the Unity. Could you explain what it means?