I’m on step 6 (collecting objects) in the Unity Roll a Ball tutorial and whenever I enter play mode the ball decides to float by about .5 units above the ground. It sets itself of the ground when I exit play mode. How do I fix this?
This is what my code looks like:
using UnityEngine;
using System.Collections;
public class Playercontroller : MonoBehaviour {
public float speed;
private Rigidbody rb;
void Start ()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
}