Roll A Ball Tutorial Player Not Moving

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {
	
	public float speed;	
	private Rigidbody rb;
	
	void Start ()
	{
		rb = GetComponent<Rigidbody>();
	}

	void FixedUpdate ()
	{
		float moveHorizontal = Input.GetAxis ("Horizontal");
		float moveVertical = Input.GetAxis ("Vertical");
		
		Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
		
		rb.AddForce (movement * speed);
		Debug.Log("Horizontal Speed: " + moveHorizontal.ToString());
		Debug.Log("Vertical Speed: " + moveVertical.ToString());
	}
}

When I press an arrow key, I see values appearing in my console but the ball DOESN’T MOVE

I removed rigidBody from my player then re-added it and it doesn’t move.

I Moved the camera as the child of the Player (because I wanted to tie them together)

Have you associated de InputAction to the Player Input component?

174860-input.png