Roll-A-Ball

I want to update the Camera code always to point in the direction of the forward movement of the player.
This my current code:

public class CameraController : MonoBehaviour {

public GameObject player;
private Vector3 offset;

// Use this for initialization
void Start () {
    offset = transform.position - player.transform.position;
}

// Update is called once per frame
void LateUpdate () {
    transform.position = player.transform.position + offset;
}

Good day.

Just use function LookAt() after changing the camera position

Bye!