So i have been playing around with the new asset roller ball in unity 5.x. I was wondering if anyone knows of a good reference or guide for making a camera follow the ball in the same way a camera follow a car in unity’s older car game tutorial. I have tried smooth follow and the other camera prefabs(including some I made) with little to no success. Any guidance,tips,ideas,or references are greatly appreciated. PS the roller ball is one object that rotates(making it hard to make the camera not follow that rotation).
There is a freecamerarig in standard assets>cameras>freelookcamerarig.
on the inspector you can change the target so the camera will follow the object.