rolling 2d ball, but keeping the texture from rotating

Hello. Was wondering what’s the best way to constrain the texture of a 2d ball from rotating while the collision rolls and bounces it around using physics? I was thinking that I would just parent the position of the ball to another gameobject that has the collision on it… That makes sense, but I was wondering if it’s the best way to do it? creating two gameobjects in a scene just for the ball? Thanks

I’ve never done 2d, but if 2d can have a Rigidbody, see if you can freeze rotational constraints.