I’ve been coding a rolling boulder for a game Im working on, its a rigidbody, and it simply doesn’t roll all that well.
When rolling, the floor seems to make it reverse on its self, causing it to loose control. I’m moving it with Transform.Translate, with Gravity on (as i need it to roll down a hill)
roller.transform.Translate(Vector3.up * Time.deltaTime*4);
Any ideas, or things I could be doing wrong are welcomed
Edit, I relaise this could be to do with object orienation, will play with soem settings