Hey all…
How to make roof fade off when entering house ( As Diablo III ).
Triggered house with roof and change house where roof is of when dude enters it?
any other ways ?
Hey all…
How to make roof fade off when entering house ( As Diablo III ).
Triggered house with roof and change house where roof is of when dude enters it?
any other ways ?
Have the roof as a separate prefab and destroy the gameobject with a trigger script on entering or just disable the renderer.
Hi
If your still looking for a solution check our Asset as this is custom made shader for this use case.
It can handle multi user multi buildings ( obstructions ) and is available for Standard URP and HDRP .
https://forum.unity.com/threads/rel...isible-within-buildings-std-urp-hdrp.1182130/
https://assetstore.unity.com/packages/vfx/shaders/see-through-shader-193955
Greetings
Toorican