Room Anchor Support

  • Is there any plan to support Room Anchor which is supported on visionOS 2?
  • If I add corresponding methods in Obj-c/Swift and call them in Unity to create a Room anchor, will I get ARAnchor via ARAnchorManager?

We are talking about it but do not have plans to support it this year.

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Would this not be possible to build using Persistent Anchors from AR Foundation? Anchors are listed as supported on visionOS so I am guessing it would be possible to save and reload them? Although you wouldn’t get all the room info that the ARKit is tracking…

EDIT:
Nevermind, saving/loading anchors isn’t supported on visionOS, only on Meta Quest.
https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.1/manual/features/anchors/platform-support.html#optional-features-support-table

I’ve been using persistent anchors already. Check this out:

Hey! Been reading your posts. Thank you so much for sharing your experience. :pray:

Have you found them to be consistently working? It seems that the behavior is such but even Unity guys seem a bit surprised that it works. https://discussions.unity.com/t/anchor-and-worldmap-support-on-visionos/344102/14

NP, I’ve been using it for 7+ months now, and they are working as expected!
I guess Unity ARKit plugin uses WorldAnchor as underlaying system:

Was suspecting that. Good thing though!

hi, excuse me to botter you. I tried using an anchor implemented with ARFoundation, but I couldn’t get the anchor to persist after restarting the Vision Pro. It appears in a wrong place. Could you give me some more ideas on how to achieve this? Btw, restart the app is ok. Anyway, Thank you very much for your sharing :hugs: