- Is there any plan to support Room Anchor which is supported on visionOS 2?
- If I add corresponding methods in Obj-c/Swift and call them in Unity to create a Room anchor, will I get ARAnchor via ARAnchorManager?
We are talking about it but do not have plans to support it this year.
Would this not be possible to build using Persistent Anchors from AR Foundation? Anchors are listed as supported on visionOS so I am guessing it would be possible to save and reload them? Although you wouldn’t get all the room info that the ARKit is tracking…
EDIT:
Nevermind, saving/loading anchors isn’t supported on visionOS, only on Meta Quest.
https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.1/manual/features/anchors/platform-support.html#optional-features-support-table
I’ve been using persistent anchors already. Check this out:
Hey! Been reading your posts. Thank you so much for sharing your experience. ![]()
Have you found them to be consistently working? It seems that the behavior is such but even Unity guys seem a bit surprised that it works. https://discussions.unity.com/t/anchor-and-worldmap-support-on-visionos/344102/14
NP, I’ve been using it for 7+ months now, and they are working as expected!
I guess Unity ARKit plugin uses WorldAnchor as underlaying system:
Was suspecting that. Good thing though!
hi, excuse me to botter you. I tried using an anchor implemented with ARFoundation, but I couldn’t get the anchor to persist after restarting the Vision Pro. It appears in a wrong place. Could you give me some more ideas on how to achieve this? Btw, restart the app is ok. Anyway, Thank you very much for your sharing ![]()