I’m building a project where I have to work with rooms. I’m looking for a way to have a proper room with all six faces (a cube) and to have them transparent when facing the camera.
Here’s exactly what I’m looking for (3:00) :
Do you know what is the best way to do this ? Tanks !
Most likely you just need to flip your faces to point inward. Check C4D documentation, I’m sure it supports that operation for meshes as it’s pretty elemental thing.
You don’t probably need to even touch shaders, just create a material and select an existing shader that does not render backfaces.
I haven’t tried this yet but I’m confident it will work: make a shader in unity shader graph that is a copy of the shader you want and rotate all normal vectors by a property, if you haven’t used shader graph before then I suggest looking at Brackys video on making water, it should teach you all you need to know about normal maps