Room using a cube (see through the faces)

Hello,

I’m building a project where I have to work with rooms. I’m looking for a way to have a proper room with all six faces (a cube) and to have them transparent when facing the camera.
Here’s exactly what I’m looking for (3:00) :

Do you know what is the best way to do this ? Tanks !

Make your mesh faces point inward in Blender (if you use it to model your assets) and then just use a shader that does not render backfaces.

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Thanks for your reply ! I’m using C4D. Not sure if I understand correctly the process. Never used shaders before in Unity. Do you have an example ?

Most likely you just need to flip your faces to point inward. Check C4D documentation, I’m sure it supports that operation for meshes as it’s pretty elemental thing.

You don’t probably need to even touch shaders, just create a material and select an existing shader that does not render backfaces.

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Ok thank you very much, It works !

I haven’t tried this yet but I’m confident it will work: make a shader in unity shader graph that is a copy of the shader you want and rotate all normal vectors by a property, if you haven’t used shader graph before then I suggest looking at Brackys video on making water, it should teach you all you need to know about normal maps

The best way to flip the normals is inside the model / Modeling software.