Hi guys, I have a problem with my animated model shifting position in the Y axis, despite selecting a root bone.
Problem is that I have no clue as to where it goes wrong, especially since the animations work nicely but I somehow can’t get the character to stick to the ground without it going off in the air. In Maya it sticks to the floor.
Maya 2012 with FBX 2012 exporter should be fine I read, so I am starting to think that it might be something wrong with my rig, or perhaps with the animation itself.
Please check the images for an illustration of my problem. I am rather new to animating in Maya, so perhaps I should change something in the graph editor.
The import looks good, root bone centered at origin exacly as in Maya.
When I play the animation in Unity’s animation preview, however, the model shifts upwards and starts floating. The animation itself is exactly the same, no issues here, just the vertical position it seems.
Any thoughts on what goes wrong here? I’m stuck at this issue for days now, any help is greatly appreciated!
Thanks
Thijs

