Root Motion and Y-Axis Rotation

I have a 2D Sprite with a Animator and animation clip that is supposed to rotate the sprite around the y-axis. With root motion on, the animation does not run at all. Rotating around the x- or z-axis does work with root motion on. With root motion off, the sprite rotates as expected. I would rather keep root motion on, as I have other movement clips that require it. I already have a script workaround that I can implement to rotate it instantly, with an idea of how to do it gradually. I’d rather control this with an animation clip, though using curves. Is there a fix for this? Thanks!

I’m having the same problem, above is all I’ve found so far. You can set the rigidbody2D to kinematic and it fixes it, but can cause other issues.