root motion animation, model cull by camera

When I play a animation that has transform position changed in it, if Then model root GameObject is out of the camera, the model will be cull whether the model mesh is in or not in camera range.

Sorry for my pool english Orz
If you don’t know what I say, pleasy tell me, Thank you!!

If I understand you correctly, you’d want to set your Culling mode to “Always Animate” in the animator component.