Root motion animation not playing like as preview inspector

Hello ,

I’ve been dealing with this kind of animation problems for a long time.I would be very happy if someone could help.

I have 64 frame slam dunk animation , and ı want to play in root motion mode.Apply root mode is true and animation settings is fine.

Everything is normal until he holds the pot.But after that in play mode character snapping to wrong position.

It’s seem fine on animation preview , but in play mode working wrong.What could be the cause of the problem?

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I have a similar problem, in the inspector preview mode and in the scene mode I can play my animation correctly with applied root motion but in the gameplay mode it doesn’t add the root motion although I enabled apply root motion in the animator.

imo this looks like hip calculated root position (unity’s default)

if the original file has root motion curves of animated object position authored (usually at feet)
root transform can be set (root node if I remember correctly) in animation properties