Root motion with physics

Hi, i’m using humanoid characters with rigidbody and animated with mixamo/my own blender animations and moving them using root motion. Now i’m trying to push them around using physical force, but for some reason they only move vertically, while z-x velocity is being overwritten by root motion. I’ve already uncheked overwrite defaults function, and enabled animate physics update mode. Is there any way around this problem, like translating objects with root motion, or should i look for different aproach?