Hello,
Having a hard time here. I love root motion, so I am sticking with it. But I have to find a way to make this character fall or I’m going to lose my mind. LOL!
Please don’t send me to a blob of code.
Hello,
Having a hard time here. I love root motion, so I am sticking with it. But I have to find a way to make this character fall or I’m going to lose my mind. LOL!
Please don’t send me to a blob of code.
Hi, maybe you could create a StateBehaviour for that specific state (the falling state) and implement the OnStateMove method. This will not apply the root motion to your avatar, so you can manage the rigidbody vertical velocity as you want.
AFAIK OnAnimatorMove (for a monobehaviour) will do the same for all the states.