Is there a way to assign what the “root node” should be on a Humanoid mecanim character?
My character’s feet are “sliding” around during the “idle” animation, which is not what I need, and doesn’t look good. If I use the “Generic” animation type within the characters rig tab (in the import settings), the animation works like it should and my character’s feet stay where they should.
I’m assuming that since in the generic animation type they let me specify what the root node should be, and it works great, that all I need to do is somehow assign a different root node to the Humanoid setting – however there is not option to do so. Why is this the case?
I’d really like to be able to make my character “Humanoid”, especially since it IS humanoid lol. But I’m basically left with having to make it generic in order to work right. I’d love to be able to use Humanoid for re-targeting purposes.