Root Transform Rotation OFFSET is not preserved during transition

I have the following animation sequence (using root motion):

Dive forward ----> stand up after dive

I want to add an offset of 30 degrees to my “dive forward” animation, and I want my “stand up” animation to take it from there (taking into account that 30 degree angle).

But the problem is the “stand up” animation still plays at a 0 degree angle (instead of the desired 30 degree angle from the previous “Dive” animation).

How do I make sure the Animator remembers that 30 degrees angle before playing the stand up animation?

Have you had a glance on root motion? It could be what you’re looking for: