I have a humanoid character with 2 animations (Idle, Turn). The Turn animation plays and then transitions back to the Idle animation but for some reason it doesn’t keep the rotation from the Turn animation and it just snaps back to the Idle animation rotation. I have tried everything so far within the Unity editor to get it to work but no luck.
- The Bake Into Pose in the Root Transform Rotation didn’t work (with any of the settings)
- The Apply Root Motion in the Animator didn’t work (even checked the debug settings)
- Using Animation Rigging to rotate the model with the Animator based on the character’s spine didn’t work
I could really use some help here. What am I missing?
Here you go, I don’t think the problem is here though. I’ve also tried everything from blend trees to state machine