Hi there,
I’m sure the answer to that is hidden somewhere on the forum, but i can’t find it…
I’m making a jump and run game and i’d like the player to swing around on ropes. This is already working with capsule objects connected with character joints. Now i’ve modelled a rope in blender and rigged it. It’s moving fine in blender in “Pose Mode” but if i move the bones in unity, the rope doesn’t move…
I’m not sure how i can do that… Do i have to make several little rope “pieces” and connect them via character joints? Or is it better to make one long rope with, e.g. capsule colliders attached to the bones ?
I’m pretty new to unity (3 or 4 weeks now…), so forgive me, if this question is stupid, but i really have no clue how to do this… ![]()
Here you can see, how i’ve implemented the rope behaviour (You’ll have to go right and jump from the wood bridge)
Thanks in advance !
Edit: I forgot to attach the Rope i’ve modelled in Blender:
http://www.talantyyr.at/rope/rope.blend