Rope Model in Unity

Hi there,

I’m sure the answer to that is hidden somewhere on the forum, but i can’t find it…

I’m making a jump and run game and i’d like the player to swing around on ropes. This is already working with capsule objects connected with character joints. Now i’ve modelled a rope in blender and rigged it. It’s moving fine in blender in “Pose Mode” but if i move the bones in unity, the rope doesn’t move…

I’m not sure how i can do that… Do i have to make several little rope “pieces” and connect them via character joints? Or is it better to make one long rope with, e.g. capsule colliders attached to the bones ?

I’m pretty new to unity (3 or 4 weeks now…), so forgive me, if this question is stupid, but i really have no clue how to do this… :wink:

Here you can see, how i’ve implemented the rope behaviour (You’ll have to go right and jump from the wood bridge)

http://www.talantyyr.at/rope

Thanks in advance !

Edit: I forgot to attach the Rope i’ve modelled in Blender:
http://www.talantyyr.at/rope/rope.blend

You probably should try the character joints just to be safe. I’m not a model maker or rigger so I’m not the best resource, but that seems like a good bet.

No, that’s already working fine, as you can see in the link i’ve posted above.

The problem is, that if i move the bones of the imported model from blender nothing happens. it looks like an empty game object is moved, but the rope stays at it is… Could you please look at the rope and tell me, if i’ve done something wrong?

Still didn’t get it to work. Maybe anyone can help me? :face_with_spiral_eyes: