Ropes in Unity 5

Hello,

I have a question regarding the new cloth system in unity.
I am trying to create a rope and attach an object at the end of it so it can follow the rope’s movement.
I created an empty object and used cloth component with cylinder as a mesh. Edited the constraints with max distance so it can hang on the ceiling and it worked. Created another object(sphere) and added a collider to attach it at the end of the rope.

The problem is:

  1. I tried to use the same technique with max distance and the sphere object wont become attached to the rope.
  2. On play, the rope object becomes a cloth and no longer seems like a rope.

Thank you

As the name points out, cloth is for simulating cloth (i.e. curtain, sail etc…). To make rope your best option is to use joints (i.e. http://docs.unity3d.com/Manual/class-ConfigurableJoint.html)

there is plenty of tutorials on YT just google for them :slight_smile: