Roshambo Tournament

Greetings Unity Community!

After doing Unity / Blender tutorials now for some years as a hobby, I’ve decided to make a simple rashambo (stone, paper, scissors) app for android. Just to as a challenge. Take away, however, the simple component, when I decided to make a multiplayer out of it using an authoritative server. So the planned one week turned into 4 months learning as we went more and more about Unity and SmartFox.

The game features a multiplayer game server using smarfoxserver (public chat, buddy chat, buddy challenge, automated match making) as well a solo mode against an AI. The game uses webservices in addition to smartfox for updating coins, ranking and some other Database relevant routines to take load away from the gameserver. So in the end, there are 3 servers involved, smartfox, database and web.

The multiplayer version also contains some AI that one can battle with coins. The NPCs are simple, as they use the java random generator. They hang around the game rooms and spend some time in the lobby after a match.

The game uses mainly animation during the actual game play and basic page navigation.
The Art work (except for the coins) are pure 2D and the game uses mainly the UI.

VIP status can be attained by making in app purchases or by being online at least once per day for 10 consecutive days. Players with VIP can see more statistics on specific players.

The ranking is computed by: number of battles won less number of battles lost.

You can click on any name within the chat windows, player list or ranking to see more statistics of the player.

I was wondering if anyone could give me feedback about the general feel of the UI as well as the Art Work. Do I need more graphics? More effect when a user wins or looses? More sound?

We’ve been changing the Graphics as the game programming progressed and plan to keep doing so.
I am a hobby programmer and with this game I’ve learned a lot but I am in no way a graphics artist nor a professional game developer (far from it). Luckily, I got a lot of help from fiends and family with that.

Since this is the first real game I’ve made, I would be happy to receive positive or negative (as long as they are constructive) Feedback on the game specifically on the UI. Any feedback on any other aspect would help of course.

The shop and the offline mode (play with other real players offline) as well as more statistics for games (Like a fortune 500 list in addition to the Ranking) are still in progress. With the shop, one can spend some coins on hand or arm accessories, like some bracelets or tatooes.

Players are rewarded coins for watching ads (in test mode for now). This add are from unity ads.

Each game costs10 coins. The winner receives (10 coins from his own coins, 10 coins from the opponent, less 2 coins as fee) 18 coins. 2 coins are taken away as game fee.
Watching an ad receives 50 coins. Initial players receive 400 coins. Do you think that should be more like 1000 coin for initial players? less fees? The coins window shows some history. I know, those are questions related to game play. But would be nice to receive some feedback on that too.

Multi-Language support for German and English was fun programming, too.

Unfortunately, I don’t have a simplified web player version of the game as of now but here is the playstore link:
https://play.google.com/apps/testing/com.morguni.roshambo_tournament
I’ve changed the testing method to open so that everyone should be able to test the app.

Cheers
Hanns

Here are some screen shots of the game:

And since I have been working a lot a new ranking and stats data, I’ve also gone ahead and published the game on:
https://play.google.com/store/apps/details?id=com.morguni.roshambo_tournament

wait a second, let me find my glasses