rotatation issues from 3ds max and import to Unity

Hello,

How can I solve the rotation issues in unity…when import my model it rotates 270 degrees
I know unity uses Y=up …How can I solve this. …not the empty gameobject.

thanks in advance!

IIRC this can be worked around by rotating pivot of your object in 3dsMax to have Y-up.

Okay I will give it a try …thanks