void Update()
{
if (Input.GetMouseButtonDown(0))
{
GameObject go = new GameObject();
Debug.Log("X: " + go.transform.rotation.x + " Y: " + go.transform.rotation.y + " Z: " + go.transform.rotation.z);
go.transform.Rotate(0, 45, 0);
Debug.Log("X: " + go.transform.rotation.x + " Y: " + go.transform.rotation.y + " Z: " + go.transform.rotation.z);
}
}
First output: X: 0 Y: 0 Z: 0
Second : X: 0 Y: 3,82 Z: 0
What I expected:
Second : X:0 Y:45 Z:0
This is a very simple question but I really don’t understand…