Rotate 2D Object Based On Joystick Rotation

Hi, I’ve been trying to accomplish making a 2D object rotate on the Z axis by getting the input from my joystick axis. Specifically, I’ve been trying to use the 6th axis (physically rotating the stick) on a Saitek X52. My problem is that it will snap to -1 or 1 without any smooth motion. I cannot seem to get this right, I can accomplish this with a keyboard fine. Any help would be awesome, thanks!

Check the InputManager settings (Edit->ProjectSettings->Input) for that axis, make sure it is “the same as your keyboard,” whatever that is.