I took my first Unity class recently, and this is the code we had for changing the direction the character faces in a 2D platformer:
void Flip() {
Vector3 scale = gameObject.transform.localScale;
facingRight = !facingRight;
scale.x = -scale.x;
gameObject.transform.localScale = scale;
}
I would like to know the simplest way to change this for a 3D character, for a similar sidescrolling game. Everything I’ve looked at seems to throw a lot at you, and I’m still pretty new to the coding side of things.