Rotate A NavMesh Before Moving

I am working on basic click to move kind of game I have movement working find, but I’m having a minor issue I’m stuck on.
I can not get the navAgent to rotate towards the hit position before moving. Instead it this slow rotation while the navAgent is moving towards the destination.

I tried transform.lookat but instantly rotates to the direction, but I’m trying to get a slow rotation.

Can someone help me with getting the navagent to slowly rotate to the hitpoint before moving?

void PlayerMovement() {
      //  RaycastHit hit;
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        float remaingdist = navAgent.remainingDistance;
            if (Input.GetMouseButtonDown(0) && navAgent.remainingDistance == 0) 
            {
                if (Physics.Raycast(ray, out hit, 100))
                {

                //   Debug.Log("The hit point is " + hit.point);
                              
                navAgent.SetDestination(hit.point);
                }
            }
         
        //  
        if (navAgent.remainingDistance > 0)
            {           
                Anim.SetFloat("Speed_f", .26f);
               
            }
        }

Thanks for any help in advance.

Hey,
Maybe you can try to disable the navAgent rotation first.

navAgent.updateRotation = false;

Then you need to steer the rotation by yourself. I’d try to lerp towards you destination, and only after that let your agent move towards it.