I need to cast an invisible ray out from my third person camera, then rotate the camera/ship to follow that ray’s direction. This should create the effect of constantly rotating the ship while away from the camera/screen center. I’ve had no luck with any of the Lerp or RotateTowards methods either. If it helps; my camera is located behind the ship and locked to it. When the ship moves so will the camera. This is a 3D spaceflight game.
I’m not asking for source code, just a general solution or at the very least some explanation of how the methods I mentioned (Lerp, RotateTowards) work, because I don’t understand them (or I’m just not using them properly).