The title is pretty self-explanatory, but I need to rotate a sprite at a given point without using its pivot or any parent game object. The scenario is as such:
I have an animated point in space.
I have a sprite in the same hierarchal level as that point in space.
The animated point in space intersects the sprite.
I need the sprite to rotate at the point in which the point in space intersects the sprite.
Thanks, guys. I know I learned this in trigonometry, but that was like four years ago.