So I am following this video tutorial where the collider that acts like a trigger for the enemy’s vision when the player walks into it needs to rotate around the enemy at one end instead of in the middle of the collider. Well, in this case, a 16-pixel square unit past the end. How do I do this?
Here is the video for reference. The part you should look at is 30 min when he demonstrates how it should work.
Just make the collider the child of another game object, and offset it some. Then you can just pivot it around the parent.