I’m looking for a way to rotate an object from the orientation of another object’s vectors. In this situation, I have two cubes, one on top of the other, the upper one being the child of the lower one.
But the upper cube has any Y rotation:
What I want is to rotate the child cube in the transform.right direction of the parent cube, keeping the original rotation of the child, without adding more objects to the hierarchy. Any ideas?
It’s a little confusing, but I try to clarify it better if I’m not.