Hello Unity3D.I have a question about rotating an object.How can i rotate an object from another object?For example.I want my character summon an orb and then i want that orb to rotate or orbit around the character.that summoned the orb.If anyone knows how i can do this?Can you please tell me how?I can;t seem to find it
on the orb objects attach a script that has this
public Transform targetObject; // your player
Vector3 rotationMask = new Vector3(0, 1, 0);
public float rotationSpeed = 5.0f;
void Update()
{
transform.rotateAround(targetObject.transform.position, rotationMask, rotationSpeed * Time.deltaTime);
}