Rotate Animation In-Game?

Hello fellow Unity users! I’ve come back to Unity answers to ask for help with something that I can’t seem to get working. I’m trying to rotate my Player in-game when he goes down a slope or up one. I used to be able to do this with ease using Player.transform.rotation = Quaternion.Euler(0, 0, Rotation); however ever since I’ve began to create my animations in engine using the record button in the animation window, I can no longer rotate in-game.

Every time I try and rotate it quickly goes back to it’s original rotation. I can rotate the player when the game is not playing(so when the animation is not playing) and he’ll stay in the rotation through the whole level, but when I try to do it while playing it doesn’t work. I hope I’m making some sense here.

My Unity version is kinda old (it’s 4.3.4), so maybe it’s easier in the newer versions. However I can’t upgrade at all since I’m in development and it always ruins my game’s controls and many other things.

So how can I rotate in-game? Is it possible in my old version of Unity? Can I rotate while ignoring animations? I need help!

Here’s my script:

public float Rotation;
	public GameObject Player;

	void OnTriggerEnter2D(Collider2D other)
		if (other.tag == "Player") {
			Player.transform.rotation = Quaternion.Euler(0, 0, Rotation);


Try creating two objects, one the child of the other. The animation should go on the child object, and when you rotate the player in script, you should rotate the parent object. This way the animation will only affect the rotation of the child object, which will in turn be affected by the rotation of the parent.

If thats your problem then all you need to do is remove the points on your animation that are watching your head. You might be able to select all those points labeled head and delete them.