Rotate around player, regardless of object movement

So, I have this code that works to make objects rotate around the player, but the orbit is influenced by the player movement (gif explain better than words). How to make the objects keep rotating regardless on how the player is moving?

alt text

public class orbitController : MonoBehaviour
{
     GameObject cube;
     public Transform center;
     public Vector3 axis = Vector3.up;
     public Vector3 desiredPosition;
     public float radius;
     public float radiusSpeed = 0.5f;
     public float rotationSpeed = 80.0f;
 
     void Start () {
         cube = GameObject.FindWithTag("Player");
         center = cube.transform;
         transform.position = (transform.position - center.position).normalized * radius + center.position;
                
     }
     
     void Update () {
        
         transform.RotateAround (center.position, axis, rotationSpeed * Time.deltaTime);
         desiredPosition = (transform.position - center.position).normalized * radius + center.position;
         transform.position = Vector3.MoveTowards(transform.position, desiredPosition, radiusSpeed);
     }
}

As said by @BSR16 it was simply fixed by making the rotating objects the player child