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how can I rotate an object on the y axis in a certain direction? I have 3 directions and the object instances as soon as they are created I have to turn in that direction and then move on the Z
for (int i = 0; i <= directions.Count-1; i++)
{
float angles = 0;
Vector3 dir = directions[i];
angles = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
print(angle);
Transform b = Instantiate(ball, spawn.transform.position, new Quaternion(0,angles,0,0));
Debug.DrawLine(spawn.position, dir * 30, Color.black);
balls.Add(b);
}
Ball code:
void Update()
{
transform.position += transform.forward * Time.deltaTime * 30f;
//Debug.DrawLine(this.transform.position, this.transform.forward * 20f, Color.green);
}