Rotate Camera

Hi. I’m making a platformer and I want the camera to rotate. I’m doing this via animator. For some reason, when I start the scene, it rotates, then goes back to normal and won’t rotate again this is what I’m doing

using UnityEngine;
using System.Collections;

public class CameraBrain : MonoBehaviour {

public Animator anim;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnTriggerEnter2D (Collider2D collision)
{
	if (collision.gameObject.tag == "rotate") {
		anim.SetBool ("Rotate", true);	}
	if (collision.gameObject.tag == "normal_View") {
		anim.SetBool ("Rotate", false);}
}

}

Can anybody help please?

Even though you figured it out, and for helping other people. You select your animations component and set it to Looping