Rotate Device, black edge rotates?

When my game is on the device, and then I turn the device, I see the 4 black “corners” rotating. How do I stop that from showing?

This may help you: http://forum.unity3d.com/threads/52775-orientation-is-landscape-but-iPad-iPhone-mask-still-rotates

I put those exact values in the Start() method of persistent gameobject/script and i still get the black edge rotation. Any thoughts?

Why is the last one true?

Kind of funny that the link goes to a post that doesn’t really ever resolve the issue for the guy originally asking the question.
I have also noticed this same question keeps coming up and every thread ends with it almost being answered but never quite 100%

Seems like at some point someone is bound to just come right out and say “do this, and put it here”

Oops…

Realized that last post may have sounded a little rude since i didnt actually answer it.

The only reason I didn’t is because what works for me may not be the best solution or even the correct one.

I just use the following and it seems to work:

function Awake (){
	iPhoneKeyboard.autorotateToPortrait = false; 
iPhoneKeyboard.autorotateToPortraitUpsideDown = false; 
iPhoneKeyboard.autorotateToLandscapeRight = false; 
iPhoneKeyboard.autorotateToLandscapeLeft = false;
}

Use Awake not start

All are set to false but if you need the keyboard (for example Game center) you would want to set it true for your orientation.

Again this is just what i have done that seems to work.