Hi,

I have a floor plane which is initialised before the game starts.

I have a script which later generates a vector. I want this vector to be the new normal for my floor plane.

I want to be able to rotate the floor plane such that it’s normal is this above vector, (i.e. the plane becomes perpendicular to this vector).

I have looked into rotations and quaternions but it all seems very mathematically complicated.

The floor’s initial rotation is (0, 0, 0) in the transform. Is there a simple way to simply change it’s angle in the 3D space? Thanks.