Rotate Kite 30°

Hello, im trying to rotate a kite, this image will be more clear 48171-12341234.png

Im using this code

#pragma strict
var turnspeed :  float = 5.0;
var kite: GameObject;
function Start () {

}

function Update () {

}

function TurnRight (){
kite.transform.Rotate(Vector3.right, turnspeed * Time.deltaTime);
}

function TurnLeft (){
kite.transform.Rotate(Vector3.left, turnspeed * Time.deltaTime);
}

But the Kite its translating, and not rotating !

Plz Help

The first argument to Transform.Rotate is the axis you want to rotate around. It depends upon how you set up your project, but very likely you want to rotate around the Vector3.forward direction. It points into your screen (imagine it by placing your finger to the tip of the screen and that 's the forward axis).