I’m trying to make a object rotate, however I want the pivot point to be at a different location then the default axis and since Unity doesn’t let you relocate the axis, I made a parent whos axis is located at the pivot point i want, however the child object continues to rotate on it’s own axis instead.
What is the best way to make the child pivot on the parent’s axis?
the code i used to make the parent pivot is the following (c#)
void Update()
{
if (Input.GetAxis ("Vertical")>0){
transform.Rotate(.0f,0.0f,1.0f,Space.Self);
} else if (Input.GetAxis ("Vertical")<0){
transform.Rotate(.0f,0.0f,-1.0f,Space.Self);
}
}