In simple terms I am doing the following.
I have a cylinder, the cylinder has the following script
gameObject.transform.up = Camera.main.transform.forward;
transform.position = Camera.main.transform.position + Camera.main.transform.forward;
This places the cylinder in front of the camera and orients it in the direction the player is looking.
Now I want to angle the cylinder slightly so that it’s at about a 15 degree angle on the y axis (world space y).
However, because of the way I’m re-assigning transform.up to camera.forward the rotation of the cylinder is always changing. So sometimes to tilt it on Y in world space I need to adjust z, while other times I need to adjust X.
How can I go about resolving this issue?