Rotate object to face direction of analogue stick

hi I got this piece of code

direction = Vector3(Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
rotation = Quaternion.LookRotation(direction, Vector3.up);
transform.rotation = rotation;

it makes the object face the direction the analogue stick is facing. But the problem is its in world space, and I want it to be relative to the camera position. Can someone tell me how to edit the code to make it so.

Try:

direction = Vector3(Camera.main.transform.position + Vector3(Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")));

thnx but it didn’t work, im getting this error message

“BCE0024: The type ‘UnityEngine.Vector3’ does not have a visible constructor that matches the argument list ‘(UnityEngine.Vector3)’.”

Are you using C# or JavaScript/UnityScript?

If you’re using C# then try this:

Transform mainCamera = Camera.main.transform;
direction = mainCamera.positon + new Vector3(mainCamera.right * Input.GetAxis("Horizontal"), mainCamera.up * Input.GetAxis("Vertical"), mainCamera.forward).

It’s sloppy but I’m not sure I understand what you’re trying to accomplish. Let me know if it works.

using java script please try again

Oh I’ll get this:

var mainCamera = Camera.main.transform;
var direction = mainCamera.positon + Vector3(mainCamera.right * Input.GetAxis("Horizontal"), mainCamera.up * Input.GetAxis("Vertical"), mainCamera.forward);
var rotation = Quaternion.LookRotation(direction, Vector3.up);
transform.rotation = rotation;

I use C# so hopefully you can iron out any translation errors.

PS: Make sure the camera you’re using is tagged “MainCamera” or Camera.main will return null (or whatever other camera is tagged “MainCamera”).

thnx for that I’ll give it a go

You can’t do any of that, unity complains that A. your trying to multiply a vector3 times a single float value, and B. your trying to set the x,y,and z values of the vector 3 each as their own vector 3

This is prefectly fine. B is not though.
I remember seeing the Mechanim Locomotion Starter Kit has some code for transforming stick movement depending on camera. Check it out:
https://www.assetstore.unity3d.com/#/content/7673